Cyber Security Awareness Game (CSAG) for Secondary School Students
The number of students having access to the Internet increased dramatically in the past 10 years. In Malaysia, a high percentage of secondary students owned a social media account and most of them spent more than five hours every day using such applications. The high usage on social media may expose...
Published in: | 2021 International Conference on Data Science and Its Applications, ICoDSA 2021 |
---|---|
Main Author: | |
Format: | Conference paper |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers Inc.
2021
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123421548&doi=10.1109%2fICoDSA53588.2021.9617548&partnerID=40&md5=a66e90cc823409095d14cdda3a701a5a |
id |
2-s2.0-85123421548 |
---|---|
spelling |
2-s2.0-85123421548 Shen L.W.; Mammi H.K.; Din M.M. Cyber Security Awareness Game (CSAG) for Secondary School Students 2021 2021 International Conference on Data Science and Its Applications, ICoDSA 2021 10.1109/ICoDSA53588.2021.9617548 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123421548&doi=10.1109%2fICoDSA53588.2021.9617548&partnerID=40&md5=a66e90cc823409095d14cdda3a701a5a The number of students having access to the Internet increased dramatically in the past 10 years. In Malaysia, a high percentage of secondary students owned a social media account and most of them spent more than five hours every day using such applications. The high usage on social media may expose them to cyber security risks such as cyberbullying and online harassment, inappropriate content of information, online privacy issues and easily get influenced by third party online. Youth today also lack skills in protecting their personal information online and tend to overshare personal information. Although there are many cyber security awareness programs held to motivate students to learn cyber security awareness, the students tend to forget after the seminar. Massive information taught at short period of time during cyber security awareness campaign caused memory retention issue. Therefore, CSAG is developed to attract the interest of students to learn cyber security awareness through games. U nity3D third player shooter game is developed and it allows players to replay or play anytime when they are free. Students are also allowed to check their learning progress and adjust based on their needs. Hence, secondary school students will be able to remember the best practice to be taken when using the Internet and implement this in real life while playing CSAG. © 2021 IEEE. Institute of Electrical and Electronics Engineers Inc. English Conference paper |
author |
Shen L.W.; Mammi H.K.; Din M.M. |
spellingShingle |
Shen L.W.; Mammi H.K.; Din M.M. Cyber Security Awareness Game (CSAG) for Secondary School Students |
author_facet |
Shen L.W.; Mammi H.K.; Din M.M. |
author_sort |
Shen L.W.; Mammi H.K.; Din M.M. |
title |
Cyber Security Awareness Game (CSAG) for Secondary School Students |
title_short |
Cyber Security Awareness Game (CSAG) for Secondary School Students |
title_full |
Cyber Security Awareness Game (CSAG) for Secondary School Students |
title_fullStr |
Cyber Security Awareness Game (CSAG) for Secondary School Students |
title_full_unstemmed |
Cyber Security Awareness Game (CSAG) for Secondary School Students |
title_sort |
Cyber Security Awareness Game (CSAG) for Secondary School Students |
publishDate |
2021 |
container_title |
2021 International Conference on Data Science and Its Applications, ICoDSA 2021 |
container_volume |
|
container_issue |
|
doi_str_mv |
10.1109/ICoDSA53588.2021.9617548 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85123421548&doi=10.1109%2fICoDSA53588.2021.9617548&partnerID=40&md5=a66e90cc823409095d14cdda3a701a5a |
description |
The number of students having access to the Internet increased dramatically in the past 10 years. In Malaysia, a high percentage of secondary students owned a social media account and most of them spent more than five hours every day using such applications. The high usage on social media may expose them to cyber security risks such as cyberbullying and online harassment, inappropriate content of information, online privacy issues and easily get influenced by third party online. Youth today also lack skills in protecting their personal information online and tend to overshare personal information. Although there are many cyber security awareness programs held to motivate students to learn cyber security awareness, the students tend to forget after the seminar. Massive information taught at short period of time during cyber security awareness campaign caused memory retention issue. Therefore, CSAG is developed to attract the interest of students to learn cyber security awareness through games. U nity3D third player shooter game is developed and it allows players to replay or play anytime when they are free. Students are also allowed to check their learning progress and adjust based on their needs. Hence, secondary school students will be able to remember the best practice to be taken when using the Internet and implement this in real life while playing CSAG. © 2021 IEEE. |
publisher |
Institute of Electrical and Electronics Engineers Inc. |
issn |
|
language |
English |
format |
Conference paper |
accesstype |
|
record_format |
scopus |
collection |
Scopus |
_version_ |
1809677895057014784 |