Summary: | The number of students having access to the Internet increased dramatically in the past 10 years. In Malaysia, a high percentage of secondary students owned a social media account and most of them spent more than five hours every day using such applications. The high usage on social media may expose them to cyber security risks such as cyberbullying and online harassment, inappropriate content of information, online privacy issues and easily get influenced by third party online. Youth today also lack skills in protecting their personal information online and tend to overshare personal information. Although there are many cyber security awareness programs held to motivate students to learn cyber security awareness, the students tend to forget after the seminar. Massive information taught at short period of time during cyber security awareness campaign caused memory retention issue. Therefore, CSAG is developed to attract the interest of students to learn cyber security awareness through games. U nity3D third player shooter game is developed and it allows players to replay or play anytime when they are free. Students are also allowed to check their learning progress and adjust based on their needs. Hence, secondary school students will be able to remember the best practice to be taken when using the Internet and implement this in real life while playing CSAG. © 2021 IEEE.
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