Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic

This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pande...

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Published in:International Journal of Advanced Technology and Engineering Exploration
Main Author: Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
Format: Article
Language:English
Published: Accent Social and Welfare Society 2021
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85101809405&doi=10.19101%2fIJATEE.2020.S1762118&partnerID=40&md5=964a845b65eaa75274f8bccc14d8ea80
id 2-s2.0-85101809405
spelling 2-s2.0-85101809405
Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
2021
International Journal of Advanced Technology and Engineering Exploration
8
74
10.19101/IJATEE.2020.S1762118
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85101809405&doi=10.19101%2fIJATEE.2020.S1762118&partnerID=40&md5=964a845b65eaa75274f8bccc14d8ea80
This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pandemic. Thus, we have developed NIVR to attract the tourist or anyone interested in knowing more in-depth information about the heritage culture available in the museum. The application was designed in the 3D environment platform and focused on the Malay warfare weapons, Keris, Lembing, Tumbuk Lada, and Tekpi. We evaluate the motivation of NIVR, particularly towards user experience on the functionality and system usability score. As a result, the system features are functioning, and we manage to get a usability score of 77.08%, which rating as a good score. It means that the NIVR for Malay and Islamic World Museum Malacca system has good system usability since the user can learn more about the artifacts compared to the physical museum where they can only view the artifacts outside the glass container. © 2021 Khyrina Airin Fariza Abu Samah et al.
Accent Social and Welfare Society
23945443
English
Article
All Open Access; Gold Open Access
author Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
spellingShingle Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
author_facet Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
author_sort Samah K.A.F.A.; Nasaruddin N.I.S.; Afandi M.A.R.; Rahim N.Z.A.; Rum S.F.M.; Saman F.I.
title Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
title_short Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
title_full Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
title_fullStr Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
title_full_unstemmed Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
title_sort Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic
publishDate 2021
container_title International Journal of Advanced Technology and Engineering Exploration
container_volume 8
container_issue 74
doi_str_mv 10.19101/IJATEE.2020.S1762118
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85101809405&doi=10.19101%2fIJATEE.2020.S1762118&partnerID=40&md5=964a845b65eaa75274f8bccc14d8ea80
description This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pandemic. Thus, we have developed NIVR to attract the tourist or anyone interested in knowing more in-depth information about the heritage culture available in the museum. The application was designed in the 3D environment platform and focused on the Malay warfare weapons, Keris, Lembing, Tumbuk Lada, and Tekpi. We evaluate the motivation of NIVR, particularly towards user experience on the functionality and system usability score. As a result, the system features are functioning, and we manage to get a usability score of 77.08%, which rating as a good score. It means that the NIVR for Malay and Islamic World Museum Malacca system has good system usability since the user can learn more about the artifacts compared to the physical museum where they can only view the artifacts outside the glass container. © 2021 Khyrina Airin Fariza Abu Samah et al.
publisher Accent Social and Welfare Society
issn 23945443
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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