The effect of immersion towards place presence in virtual heritage environments

Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a paucity of research in methods to support sense of place in architectural virtual heritage environment (VHE). This paper argues that studies on the sensation of place in a virtual environment (VE) could...

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Published in:Personal and Ubiquitous Computing
Main Author: Ghani I.; Rafi A.; Woods P.
Format: Article
Language:English
Published: Springer Science and Business Media Deutschland GmbH 2020
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85076605730&doi=10.1007%2fs00779-019-01352-8&partnerID=40&md5=99c14a4675961381cfc09f2b5f7770fd
id 2-s2.0-85076605730
spelling 2-s2.0-85076605730
Ghani I.; Rafi A.; Woods P.
The effect of immersion towards place presence in virtual heritage environments
2020
Personal and Ubiquitous Computing
24
6
10.1007/s00779-019-01352-8
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85076605730&doi=10.1007%2fs00779-019-01352-8&partnerID=40&md5=99c14a4675961381cfc09f2b5f7770fd
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a paucity of research in methods to support sense of place in architectural virtual heritage environment (VHE). This paper argues that studies on the sensation of place in a virtual environment (VE) could be linked to the ever-expanding presence research domain. The impact of the level of immersion and realism in VE towards evoking the sense of presence could be considered to be one of the most discussed topics in presence research. This paper presents the methods and findings from a qualitative experiment designed to analyse user’s real-time feedbacks from three levels of immersive systems. The experiment aims to measure the significance of virtual presence in contributing towards user’s sense of place experience in a VHE. Based on the findings, the system that produces a better virtual presence such as HMD may not be suitable for all type of users even if it delivers better learning experience of cultural heritage places. It may, however, only be determined by personal preferences and immersive device factors. © 2019, Springer-Verlag London Ltd., part of Springer Nature.
Springer Science and Business Media Deutschland GmbH
16174909
English
Article

author Ghani I.; Rafi A.; Woods P.
spellingShingle Ghani I.; Rafi A.; Woods P.
The effect of immersion towards place presence in virtual heritage environments
author_facet Ghani I.; Rafi A.; Woods P.
author_sort Ghani I.; Rafi A.; Woods P.
title The effect of immersion towards place presence in virtual heritage environments
title_short The effect of immersion towards place presence in virtual heritage environments
title_full The effect of immersion towards place presence in virtual heritage environments
title_fullStr The effect of immersion towards place presence in virtual heritage environments
title_full_unstemmed The effect of immersion towards place presence in virtual heritage environments
title_sort The effect of immersion towards place presence in virtual heritage environments
publishDate 2020
container_title Personal and Ubiquitous Computing
container_volume 24
container_issue 6
doi_str_mv 10.1007/s00779-019-01352-8
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85076605730&doi=10.1007%2fs00779-019-01352-8&partnerID=40&md5=99c14a4675961381cfc09f2b5f7770fd
description Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a paucity of research in methods to support sense of place in architectural virtual heritage environment (VHE). This paper argues that studies on the sensation of place in a virtual environment (VE) could be linked to the ever-expanding presence research domain. The impact of the level of immersion and realism in VE towards evoking the sense of presence could be considered to be one of the most discussed topics in presence research. This paper presents the methods and findings from a qualitative experiment designed to analyse user’s real-time feedbacks from three levels of immersive systems. The experiment aims to measure the significance of virtual presence in contributing towards user’s sense of place experience in a VHE. Based on the findings, the system that produces a better virtual presence such as HMD may not be suitable for all type of users even if it delivers better learning experience of cultural heritage places. It may, however, only be determined by personal preferences and immersive device factors. © 2019, Springer-Verlag London Ltd., part of Springer Nature.
publisher Springer Science and Business Media Deutschland GmbH
issn 16174909
language English
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