Mobile learning application: Flipped classroom

This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students‟ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn...

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Published in:Indonesian Journal of Electrical Engineering and Computer Science
Main Author: Baharum A.; Wan L.Y.; Yahya F.; Nazlan N.H.; Nor N.A.M.; Ismail I.; Noor N.A.M.
Format: Article
Language:English
Published: Institute of Advanced Engineering and Science 2020
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073873829&doi=10.11591%2fijeecs.v17.i2.pp1084-1090&partnerID=40&md5=44c34ecdb27252f54a38260b71ecf1cc
id 2-s2.0-85073873829
spelling 2-s2.0-85073873829
Baharum A.; Wan L.Y.; Yahya F.; Nazlan N.H.; Nor N.A.M.; Ismail I.; Noor N.A.M.
Mobile learning application: Flipped classroom
2020
Indonesian Journal of Electrical Engineering and Computer Science
17
2
10.11591/ijeecs.v17.i2.pp1084-1090
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073873829&doi=10.11591%2fijeecs.v17.i2.pp1084-1090&partnerID=40&md5=44c34ecdb27252f54a38260b71ecf1cc
This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students‟ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn using the flipped learning method are less likely to fail as opposed to their counterparts in the traditional classroom setting. The rising importance and popularity of flipped learning necessitates the development of a mobile application that assists both students to learn and allow instructors to manage their course via their mobile devices, almost anywhere and anytime. The software development life cycle (SDLC) is divided into four distinct phases: 1) Preliminary study, 2) content design, 3) System design and development, and 4) System evaluation. The effectiveness of the application is tested using electroencephalography (EEG). The findings suggest effectiveness of the mobile application falls within the acceptable range. Improvements for the flipped learning mobile application is also presented. Copyright © 2020 Institute of Advanced Engineering and Science. All rights reserved.
Institute of Advanced Engineering and Science
25024752
English
Article
All Open Access; Gold Open Access; Green Open Access
author Baharum A.; Wan L.Y.; Yahya F.; Nazlan N.H.; Nor N.A.M.; Ismail I.; Noor N.A.M.
spellingShingle Baharum A.; Wan L.Y.; Yahya F.; Nazlan N.H.; Nor N.A.M.; Ismail I.; Noor N.A.M.
Mobile learning application: Flipped classroom
author_facet Baharum A.; Wan L.Y.; Yahya F.; Nazlan N.H.; Nor N.A.M.; Ismail I.; Noor N.A.M.
author_sort Baharum A.; Wan L.Y.; Yahya F.; Nazlan N.H.; Nor N.A.M.; Ismail I.; Noor N.A.M.
title Mobile learning application: Flipped classroom
title_short Mobile learning application: Flipped classroom
title_full Mobile learning application: Flipped classroom
title_fullStr Mobile learning application: Flipped classroom
title_full_unstemmed Mobile learning application: Flipped classroom
title_sort Mobile learning application: Flipped classroom
publishDate 2020
container_title Indonesian Journal of Electrical Engineering and Computer Science
container_volume 17
container_issue 2
doi_str_mv 10.11591/ijeecs.v17.i2.pp1084-1090
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073873829&doi=10.11591%2fijeecs.v17.i2.pp1084-1090&partnerID=40&md5=44c34ecdb27252f54a38260b71ecf1cc
description This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students‟ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn using the flipped learning method are less likely to fail as opposed to their counterparts in the traditional classroom setting. The rising importance and popularity of flipped learning necessitates the development of a mobile application that assists both students to learn and allow instructors to manage their course via their mobile devices, almost anywhere and anytime. The software development life cycle (SDLC) is divided into four distinct phases: 1) Preliminary study, 2) content design, 3) System design and development, and 4) System evaluation. The effectiveness of the application is tested using electroencephalography (EEG). The findings suggest effectiveness of the mobile application falls within the acceptable range. Improvements for the flipped learning mobile application is also presented. Copyright © 2020 Institute of Advanced Engineering and Science. All rights reserved.
publisher Institute of Advanced Engineering and Science
issn 25024752
language English
format Article
accesstype All Open Access; Gold Open Access; Green Open Access
record_format scopus
collection Scopus
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