Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers

A decrease in the frequency of physical activities is apparent in children and adolescents. This is partly due to their fondness for playing games on gadgets. If the decline in physical activity continues, it is feared that it may indirectly increase the prevalence of metabolic diseases, such as obe...

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Published in:Journal of Physical Education and Sport
Main Author: Rahayu T.; Aprilawati D.; Mahmud J.; Purwanto B.; Herawati L.
Format: Article
Language:English
Published: Editura Universitatii din Pitesti 2019
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069717637&doi=10.7752%2fjpes.2019.s3114&partnerID=40&md5=6e621f82202c8aa333cc39bcad98fd06
id 2-s2.0-85069717637
spelling 2-s2.0-85069717637
Rahayu T.; Aprilawati D.; Mahmud J.; Purwanto B.; Herawati L.
Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
2019
Journal of Physical Education and Sport
19

10.7752/jpes.2019.s3114
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069717637&doi=10.7752%2fjpes.2019.s3114&partnerID=40&md5=6e621f82202c8aa333cc39bcad98fd06
A decrease in the frequency of physical activities is apparent in children and adolescents. This is partly due to their fondness for playing games on gadgets. If the decline in physical activity continues, it is feared that it may indirectly increase the prevalence of metabolic diseases, such as obesity, heart disease, and diabetes mellitus. One of the newest innovations to make exercise easier is video game-based exercises (exergaming). Via exergaming, exercises can be done while sitting down (only the upper extremities are moving) or by standing up in a person’s own comfortable space. Therefore, this study aimed to determine the effect of performing exergaming via only the upper and lower extremities on blood glucose (BG), heart rate (HR), and oxygen saturation levels. The participants (± 20 year old) were college students, including 24 boys who were divided into three groups, a control group, an upper extremities exergaming (upperEx) group, and a lower extremities exergaming (lowerEx) group. The participants performed mild to moderate intensity exergaming for approximately 30 min. The variables studied included the BG level, HR, and the percentage of oxygen saturation (SpO2). The serial time for collecting data included fasting, 30 min (30’), 60’ (after exercise), 90’, and 120’ after drinking a sweet solution. The results showed that there was a significant difference between the control and treatment groups regarding the 60’ BG level and the 60’, 90’, and 120’ of HR with a slower increase in the upperEx. Nonetheless, percentage of SpO2 did not differ among the groups. Therefore, we suggest that exercises of the upper and lower extremities have benefits for the health of teenagers. However, we assume that upper extremity-only exergaming is less harmful for a person who has metabolic disease. © JPES.
Editura Universitatii din Pitesti
22478051
English
Article
All Open Access; Gold Open Access
author Rahayu T.; Aprilawati D.; Mahmud J.; Purwanto B.; Herawati L.
spellingShingle Rahayu T.; Aprilawati D.; Mahmud J.; Purwanto B.; Herawati L.
Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
author_facet Rahayu T.; Aprilawati D.; Mahmud J.; Purwanto B.; Herawati L.
author_sort Rahayu T.; Aprilawati D.; Mahmud J.; Purwanto B.; Herawati L.
title Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
title_short Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
title_full Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
title_fullStr Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
title_full_unstemmed Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
title_sort Both upper and lower extremity-only video game-based exercises (Exergaming) affect blood glucose serum levels and heart rates but not oxygen saturation in teenagers
publishDate 2019
container_title Journal of Physical Education and Sport
container_volume 19
container_issue
doi_str_mv 10.7752/jpes.2019.s3114
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069717637&doi=10.7752%2fjpes.2019.s3114&partnerID=40&md5=6e621f82202c8aa333cc39bcad98fd06
description A decrease in the frequency of physical activities is apparent in children and adolescents. This is partly due to their fondness for playing games on gadgets. If the decline in physical activity continues, it is feared that it may indirectly increase the prevalence of metabolic diseases, such as obesity, heart disease, and diabetes mellitus. One of the newest innovations to make exercise easier is video game-based exercises (exergaming). Via exergaming, exercises can be done while sitting down (only the upper extremities are moving) or by standing up in a person’s own comfortable space. Therefore, this study aimed to determine the effect of performing exergaming via only the upper and lower extremities on blood glucose (BG), heart rate (HR), and oxygen saturation levels. The participants (± 20 year old) were college students, including 24 boys who were divided into three groups, a control group, an upper extremities exergaming (upperEx) group, and a lower extremities exergaming (lowerEx) group. The participants performed mild to moderate intensity exergaming for approximately 30 min. The variables studied included the BG level, HR, and the percentage of oxygen saturation (SpO2). The serial time for collecting data included fasting, 30 min (30’), 60’ (after exercise), 90’, and 120’ after drinking a sweet solution. The results showed that there was a significant difference between the control and treatment groups regarding the 60’ BG level and the 60’, 90’, and 120’ of HR with a slower increase in the upperEx. Nonetheless, percentage of SpO2 did not differ among the groups. Therefore, we suggest that exercises of the upper and lower extremities have benefits for the health of teenagers. However, we assume that upper extremity-only exergaming is less harmful for a person who has metabolic disease. © JPES.
publisher Editura Universitatii din Pitesti
issn 22478051
language English
format Article
accesstype All Open Access; Gold Open Access
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