E-Othello: The development of an electronic-hardware version of traditional Othello board game

Othello is a traditional game that can be trace back to year 1830s where the objective of the game is to have own pieces occupied the board. The board game has been declining rapidly as gaming technology getting more advances. This is because video games are preferred by the Gen-Z because it is more...

Full description

Bibliographic Details
Published in:ARPN Journal of Engineering and Applied Sciences
Main Author: Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
Format: Article
Language:English
Published: Asian Research Publishing Network 2019
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062587832&partnerID=40&md5=c86245235bff0ec6b6179aeddbe07741
id 2-s2.0-85062587832
spelling 2-s2.0-85062587832
Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
E-Othello: The development of an electronic-hardware version of traditional Othello board game
2019
ARPN Journal of Engineering and Applied Sciences
14
3

https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062587832&partnerID=40&md5=c86245235bff0ec6b6179aeddbe07741
Othello is a traditional game that can be trace back to year 1830s where the objective of the game is to have own pieces occupied the board. The board game has been declining rapidly as gaming technology getting more advances. This is because video games are preferred by the Gen-Z because it is more interactive. There are many electronic-software versions of this board game but the game popularity is still declining as the electronic-software version is not interactive and just a conversion of the board game. The objective of the development of electronic-hardware based of this board game is to give a twist of the old board game in which the user can have the feeling of playing a hardware board game and yet experienced the interactive of an electronic version (such as playing on smartphone app). The proposed schematic and flowchart are explained concisely. The simulation and actual results are presented and the finding shows that the EOTHELLO performs as expected. © 2006-2019 Asian Research Publishing Network (ARPN).
Asian Research Publishing Network
18196608
English
Article

author Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
spellingShingle Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
E-Othello: The development of an electronic-hardware version of traditional Othello board game
author_facet Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
author_sort Rozani I.A.; Abidin A.F.Z.; Mohd S.K.; Nizam M.N.M.; Azahar A.H.; Harun M.H.; Yusoff Z.M.; Hassan K.K.; Shah B.N.
title E-Othello: The development of an electronic-hardware version of traditional Othello board game
title_short E-Othello: The development of an electronic-hardware version of traditional Othello board game
title_full E-Othello: The development of an electronic-hardware version of traditional Othello board game
title_fullStr E-Othello: The development of an electronic-hardware version of traditional Othello board game
title_full_unstemmed E-Othello: The development of an electronic-hardware version of traditional Othello board game
title_sort E-Othello: The development of an electronic-hardware version of traditional Othello board game
publishDate 2019
container_title ARPN Journal of Engineering and Applied Sciences
container_volume 14
container_issue 3
doi_str_mv
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85062587832&partnerID=40&md5=c86245235bff0ec6b6179aeddbe07741
description Othello is a traditional game that can be trace back to year 1830s where the objective of the game is to have own pieces occupied the board. The board game has been declining rapidly as gaming technology getting more advances. This is because video games are preferred by the Gen-Z because it is more interactive. There are many electronic-software versions of this board game but the game popularity is still declining as the electronic-software version is not interactive and just a conversion of the board game. The objective of the development of electronic-hardware based of this board game is to give a twist of the old board game in which the user can have the feeling of playing a hardware board game and yet experienced the interactive of an electronic version (such as playing on smartphone app). The proposed schematic and flowchart are explained concisely. The simulation and actual results are presented and the finding shows that the EOTHELLO performs as expected. © 2006-2019 Asian Research Publishing Network (ARPN).
publisher Asian Research Publishing Network
issn 18196608
language English
format Article
accesstype
record_format scopus
collection Scopus
_version_ 1809677905645535232