Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle

Asmaul husna is the 99 names of attributes which is owned by Allah SWT. All names in asmaul husna must be translated with the word "Maha", which shows the perfection in divine attribute. Unfortunately, in this modern age, the lack of knowledge about asmaul husna especially its meaning is t...

Full description

Bibliographic Details
Published in:Journal of Physics: Conference Series
Main Author: Rosmani A.F.; Zakaria M.H.
Format: Conference paper
Language:English
Published: Institute of Physics Publishing 2018
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049905028&doi=10.1088%2f1742-6596%2f1019%2f1%2f012080&partnerID=40&md5=23ed948af9ab1d69c11d5980a7030aba
id 2-s2.0-85049905028
spelling 2-s2.0-85049905028
Rosmani A.F.; Zakaria M.H.
Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
2018
Journal of Physics: Conference Series
1019
1
10.1088/1742-6596/1019/1/012080
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049905028&doi=10.1088%2f1742-6596%2f1019%2f1%2f012080&partnerID=40&md5=23ed948af9ab1d69c11d5980a7030aba
Asmaul husna is the 99 names of attributes which is owned by Allah SWT. All names in asmaul husna must be translated with the word "Maha", which shows the perfection in divine attribute. Unfortunately, in this modern age, the lack of knowledge about asmaul husna especially its meaning is the most common problem among muslim society. By learning asmaul husna via traditional methods such as text books and white board, muslims are getting less motivated and have no desire to learn more about asmaul husna. Due to the emerging of gamification, the traditional methods are less effective, and it has several limitations in terms of equipment for the learning process. Learning asmaul husna through gamification could increase motivation, offers challenges and trigger excitement to play, while applying multimedia principles could ease in the learning process by reducing the cognitive load and excess memory. The aim of this project is to learn on asmaul husna attributes and meanings, identify suitable gamification elements and multimedia principles to be adapted into the design and development of Asmaul husna Learning Game for students. This game consists of gamification elements in learning such as points, rewards, countdown timer, and discovery and multimedia learning principles which is the signalling principle. Heuristic evaluation has been initiated and from the test results, this game is highly recommended for students. © Published under licence by IOP Publishing Ltd.
Institute of Physics Publishing
17426588
English
Conference paper
All Open Access; Gold Open Access
author Rosmani A.F.; Zakaria M.H.
spellingShingle Rosmani A.F.; Zakaria M.H.
Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
author_facet Rosmani A.F.; Zakaria M.H.
author_sort Rosmani A.F.; Zakaria M.H.
title Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
title_short Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
title_full Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
title_fullStr Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
title_full_unstemmed Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
title_sort Asmaul Husna Learning through Gamifications and Adaptation of Signalling Principle
publishDate 2018
container_title Journal of Physics: Conference Series
container_volume 1019
container_issue 1
doi_str_mv 10.1088/1742-6596/1019/1/012080
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049905028&doi=10.1088%2f1742-6596%2f1019%2f1%2f012080&partnerID=40&md5=23ed948af9ab1d69c11d5980a7030aba
description Asmaul husna is the 99 names of attributes which is owned by Allah SWT. All names in asmaul husna must be translated with the word "Maha", which shows the perfection in divine attribute. Unfortunately, in this modern age, the lack of knowledge about asmaul husna especially its meaning is the most common problem among muslim society. By learning asmaul husna via traditional methods such as text books and white board, muslims are getting less motivated and have no desire to learn more about asmaul husna. Due to the emerging of gamification, the traditional methods are less effective, and it has several limitations in terms of equipment for the learning process. Learning asmaul husna through gamification could increase motivation, offers challenges and trigger excitement to play, while applying multimedia principles could ease in the learning process by reducing the cognitive load and excess memory. The aim of this project is to learn on asmaul husna attributes and meanings, identify suitable gamification elements and multimedia principles to be adapted into the design and development of Asmaul husna Learning Game for students. This game consists of gamification elements in learning such as points, rewards, countdown timer, and discovery and multimedia learning principles which is the signalling principle. Heuristic evaluation has been initiated and from the test results, this game is highly recommended for students. © Published under licence by IOP Publishing Ltd.
publisher Institute of Physics Publishing
issn 17426588
language English
format Conference paper
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
_version_ 1809677906820988928