Summary: | Asmaul husna is the 99 names of attributes which is owned by Allah SWT. All names in asmaul husna must be translated with the word "Maha", which shows the perfection in divine attribute. Unfortunately, in this modern age, the lack of knowledge about asmaul husna especially its meaning is the most common problem among muslim society. By learning asmaul husna via traditional methods such as text books and white board, muslims are getting less motivated and have no desire to learn more about asmaul husna. Due to the emerging of gamification, the traditional methods are less effective, and it has several limitations in terms of equipment for the learning process. Learning asmaul husna through gamification could increase motivation, offers challenges and trigger excitement to play, while applying multimedia principles could ease in the learning process by reducing the cognitive load and excess memory. The aim of this project is to learn on asmaul husna attributes and meanings, identify suitable gamification elements and multimedia principles to be adapted into the design and development of Asmaul husna Learning Game for students. This game consists of gamification elements in learning such as points, rewards, countdown timer, and discovery and multimedia learning principles which is the signalling principle. Heuristic evaluation has been initiated and from the test results, this game is highly recommended for students. © Published under licence by IOP Publishing Ltd.
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