Engineering m-learning using agile user-centered design

There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties...

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Published in:Proceedings - 2014 8th International Conference on Next Generation Mobile Applications, Services and Technologies, NGMAST 2014
Main Author: Rahim W.A.; Isa W.M.; Lokman A.M.; Taharim N.F.; Wahid N.D.
Format: Conference paper
Language:English
Published: Institute of Electrical and Electronics Engineers Inc. 2014
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921051984&doi=10.1109%2fNGMAST.2014.46&partnerID=40&md5=5150968f86c762f7b8543e71d07207d1
id 2-s2.0-84921051984
spelling 2-s2.0-84921051984
Rahim W.A.; Isa W.M.; Lokman A.M.; Taharim N.F.; Wahid N.D.
Engineering m-learning using agile user-centered design
2014
Proceedings - 2014 8th International Conference on Next Generation Mobile Applications, Services and Technologies, NGMAST 2014


10.1109/NGMAST.2014.46
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921051984&doi=10.1109%2fNGMAST.2014.46&partnerID=40&md5=5150968f86c762f7b8543e71d07207d1
There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to design Halal-Checker Mobile Application by using agile user centered design. Agile user centered design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) contextual design model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered design methodology to improve the quality of the digital mobile artifacts. © 2014 IEEE.
Institute of Electrical and Electronics Engineers Inc.

English
Conference paper

author Rahim W.A.; Isa W.M.; Lokman A.M.; Taharim N.F.; Wahid N.D.
spellingShingle Rahim W.A.; Isa W.M.; Lokman A.M.; Taharim N.F.; Wahid N.D.
Engineering m-learning using agile user-centered design
author_facet Rahim W.A.; Isa W.M.; Lokman A.M.; Taharim N.F.; Wahid N.D.
author_sort Rahim W.A.; Isa W.M.; Lokman A.M.; Taharim N.F.; Wahid N.D.
title Engineering m-learning using agile user-centered design
title_short Engineering m-learning using agile user-centered design
title_full Engineering m-learning using agile user-centered design
title_fullStr Engineering m-learning using agile user-centered design
title_full_unstemmed Engineering m-learning using agile user-centered design
title_sort Engineering m-learning using agile user-centered design
publishDate 2014
container_title Proceedings - 2014 8th International Conference on Next Generation Mobile Applications, Services and Technologies, NGMAST 2014
container_volume
container_issue
doi_str_mv 10.1109/NGMAST.2014.46
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921051984&doi=10.1109%2fNGMAST.2014.46&partnerID=40&md5=5150968f86c762f7b8543e71d07207d1
description There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to design Halal-Checker Mobile Application by using agile user centered design. Agile user centered design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) contextual design model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered design methodology to improve the quality of the digital mobile artifacts. © 2014 IEEE.
publisher Institute of Electrical and Electronics Engineers Inc.
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language English
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