Emotional design for games: A framework for player-centric approach in the game design process

This paper elaborates a conceptual framework of emotional design for games and explains how it could assist game designers in designing immersive games. Player-centric approach is identified as the core of the framework which signifies the roles of emotion in the game design process particularly at...

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Bibliographic Details
Published in:International Journal of Multimedia and Ubiquitous Engineering
Main Author: Baharom S.N.; Tan W.H.; Idris M.Z.
Format: Article
Language:English
Published: Science and Engineering Research Support Society 2014
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908293678&doi=10.14257%2fijmue.2014.9.10.37&partnerID=40&md5=64e024ee65e646a219f8500ce804bdd1
id 2-s2.0-84908293678
spelling 2-s2.0-84908293678
Baharom S.N.; Tan W.H.; Idris M.Z.
Emotional design for games: A framework for player-centric approach in the game design process
2014
International Journal of Multimedia and Ubiquitous Engineering
9
10
10.14257/ijmue.2014.9.10.37
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908293678&doi=10.14257%2fijmue.2014.9.10.37&partnerID=40&md5=64e024ee65e646a219f8500ce804bdd1
This paper elaborates a conceptual framework of emotional design for games and explains how it could assist game designers in designing immersive games. Player-centric approach is identified as the core of the framework which signifies the roles of emotion in the game design process particularly at the pre-production stage. Since emotion and perception are biological process of human beings, players are prone to choose digital games which offer immense pleasure and enjoyment experience. In game playing process, players are mostly dominated by perception which leads their behavior to act. Perception is driven by immediate emotional response at visceral level. This phenomenon emerges from the integration between three domains of learning and three levels of emotional design. This integration would contribute to the establishment of study into player-centric emotional design for games. © 2014 SERSC.
Science and Engineering Research Support Society
19750080
English
Article
All Open Access; Bronze Open Access
author Baharom S.N.; Tan W.H.; Idris M.Z.
spellingShingle Baharom S.N.; Tan W.H.; Idris M.Z.
Emotional design for games: A framework for player-centric approach in the game design process
author_facet Baharom S.N.; Tan W.H.; Idris M.Z.
author_sort Baharom S.N.; Tan W.H.; Idris M.Z.
title Emotional design for games: A framework for player-centric approach in the game design process
title_short Emotional design for games: A framework for player-centric approach in the game design process
title_full Emotional design for games: A framework for player-centric approach in the game design process
title_fullStr Emotional design for games: A framework for player-centric approach in the game design process
title_full_unstemmed Emotional design for games: A framework for player-centric approach in the game design process
title_sort Emotional design for games: A framework for player-centric approach in the game design process
publishDate 2014
container_title International Journal of Multimedia and Ubiquitous Engineering
container_volume 9
container_issue 10
doi_str_mv 10.14257/ijmue.2014.9.10.37
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908293678&doi=10.14257%2fijmue.2014.9.10.37&partnerID=40&md5=64e024ee65e646a219f8500ce804bdd1
description This paper elaborates a conceptual framework of emotional design for games and explains how it could assist game designers in designing immersive games. Player-centric approach is identified as the core of the framework which signifies the roles of emotion in the game design process particularly at the pre-production stage. Since emotion and perception are biological process of human beings, players are prone to choose digital games which offer immense pleasure and enjoyment experience. In game playing process, players are mostly dominated by perception which leads their behavior to act. Perception is driven by immediate emotional response at visceral level. This phenomenon emerges from the integration between three domains of learning and three levels of emotional design. This integration would contribute to the establishment of study into player-centric emotional design for games. © 2014 SERSC.
publisher Science and Engineering Research Support Society
issn 19750080
language English
format Article
accesstype All Open Access; Bronze Open Access
record_format scopus
collection Scopus
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