Emotional design for games: A framework for player-centric approach in the game design process
This paper elaborates a conceptual framework of emotional design for games and explains how it could assist game designers in designing immersive games. Player-centric approach is identified as the core of the framework which signifies the roles of emotion in the game design process particularly at...
Published in: | International Journal of Multimedia and Ubiquitous Engineering |
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2014
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2-s2.0-84908293678 Baharom S.N.; Tan W.H.; Idris M.Z. Emotional design for games: A framework for player-centric approach in the game design process 2014 International Journal of Multimedia and Ubiquitous Engineering 9 10 10.14257/ijmue.2014.9.10.37 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908293678&doi=10.14257%2fijmue.2014.9.10.37&partnerID=40&md5=64e024ee65e646a219f8500ce804bdd1 This paper elaborates a conceptual framework of emotional design for games and explains how it could assist game designers in designing immersive games. Player-centric approach is identified as the core of the framework which signifies the roles of emotion in the game design process particularly at the pre-production stage. Since emotion and perception are biological process of human beings, players are prone to choose digital games which offer immense pleasure and enjoyment experience. In game playing process, players are mostly dominated by perception which leads their behavior to act. Perception is driven by immediate emotional response at visceral level. This phenomenon emerges from the integration between three domains of learning and three levels of emotional design. This integration would contribute to the establishment of study into player-centric emotional design for games. © 2014 SERSC. Science and Engineering Research Support Society 19750080 English Article All Open Access; Bronze Open Access |
author |
Baharom S.N.; Tan W.H.; Idris M.Z. |
spellingShingle |
Baharom S.N.; Tan W.H.; Idris M.Z. Emotional design for games: A framework for player-centric approach in the game design process |
author_facet |
Baharom S.N.; Tan W.H.; Idris M.Z. |
author_sort |
Baharom S.N.; Tan W.H.; Idris M.Z. |
title |
Emotional design for games: A framework for player-centric approach in the game design process |
title_short |
Emotional design for games: A framework for player-centric approach in the game design process |
title_full |
Emotional design for games: A framework for player-centric approach in the game design process |
title_fullStr |
Emotional design for games: A framework for player-centric approach in the game design process |
title_full_unstemmed |
Emotional design for games: A framework for player-centric approach in the game design process |
title_sort |
Emotional design for games: A framework for player-centric approach in the game design process |
publishDate |
2014 |
container_title |
International Journal of Multimedia and Ubiquitous Engineering |
container_volume |
9 |
container_issue |
10 |
doi_str_mv |
10.14257/ijmue.2014.9.10.37 |
url |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908293678&doi=10.14257%2fijmue.2014.9.10.37&partnerID=40&md5=64e024ee65e646a219f8500ce804bdd1 |
description |
This paper elaborates a conceptual framework of emotional design for games and explains how it could assist game designers in designing immersive games. Player-centric approach is identified as the core of the framework which signifies the roles of emotion in the game design process particularly at the pre-production stage. Since emotion and perception are biological process of human beings, players are prone to choose digital games which offer immense pleasure and enjoyment experience. In game playing process, players are mostly dominated by perception which leads their behavior to act. Perception is driven by immediate emotional response at visceral level. This phenomenon emerges from the integration between three domains of learning and three levels of emotional design. This integration would contribute to the establishment of study into player-centric emotional design for games. © 2014 SERSC. |
publisher |
Science and Engineering Research Support Society |
issn |
19750080 |
language |
English |
format |
Article |
accesstype |
All Open Access; Bronze Open Access |
record_format |
scopus |
collection |
Scopus |
_version_ |
1814778510314569728 |