How simple is simple: Our experience with older adult users

As people age memory capabilities are reduced, thus reminder system can benefit older adult users. However, the uptake of reminder system is still low. In our previous work, we proposed a mental model of older adults for a reminder system. We presented this model using design principles: simplicity,...

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Published in:ACM International Conference Proceeding Series
Main Author: Razak F.H.A.; Razak N.A.; Wan Adnan W.A.; Ahmad N.A.
Format: Conference paper
Language:English
Published: Association for Computing Machinery 2013
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-84899849788&doi=10.1145%2f2525194.2525307&partnerID=40&md5=b1882128daced954af4bd3334d101d14
id 2-s2.0-84899849788
spelling 2-s2.0-84899849788
Razak F.H.A.; Razak N.A.; Wan Adnan W.A.; Ahmad N.A.
How simple is simple: Our experience with older adult users
2013
ACM International Conference Proceeding Series


10.1145/2525194.2525307
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84899849788&doi=10.1145%2f2525194.2525307&partnerID=40&md5=b1882128daced954af4bd3334d101d14
As people age memory capabilities are reduced, thus reminder system can benefit older adult users. However, the uptake of reminder system is still low. In our previous work, we proposed a mental model of older adults for a reminder system. We presented this model using design principles: simplicity, flexibility, recognizability and familiarity. However, in this research, we were only interested to investigate the simplicity element of the user model. To do this, we evaluated two reminder applications - Calendar and Task which were chosen based on other design principles: flexibility and familiarity. We had six older adult users who evaluated the interfaces based on usability principles: ease of use, ease of learning and user friendliness. The results showed that none of the reminders were considered as easy to use thus classified as unfriendly. What we learned from our study was that older adults only considered 'easy-to-use' if the interfaces were perceived simple enough for them and producing simple design requires a hard work and is a time-consuming process.
Association for Computing Machinery

English
Conference paper

author Razak F.H.A.; Razak N.A.; Wan Adnan W.A.; Ahmad N.A.
spellingShingle Razak F.H.A.; Razak N.A.; Wan Adnan W.A.; Ahmad N.A.
How simple is simple: Our experience with older adult users
author_facet Razak F.H.A.; Razak N.A.; Wan Adnan W.A.; Ahmad N.A.
author_sort Razak F.H.A.; Razak N.A.; Wan Adnan W.A.; Ahmad N.A.
title How simple is simple: Our experience with older adult users
title_short How simple is simple: Our experience with older adult users
title_full How simple is simple: Our experience with older adult users
title_fullStr How simple is simple: Our experience with older adult users
title_full_unstemmed How simple is simple: Our experience with older adult users
title_sort How simple is simple: Our experience with older adult users
publishDate 2013
container_title ACM International Conference Proceeding Series
container_volume
container_issue
doi_str_mv 10.1145/2525194.2525307
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84899849788&doi=10.1145%2f2525194.2525307&partnerID=40&md5=b1882128daced954af4bd3334d101d14
description As people age memory capabilities are reduced, thus reminder system can benefit older adult users. However, the uptake of reminder system is still low. In our previous work, we proposed a mental model of older adults for a reminder system. We presented this model using design principles: simplicity, flexibility, recognizability and familiarity. However, in this research, we were only interested to investigate the simplicity element of the user model. To do this, we evaluated two reminder applications - Calendar and Task which were chosen based on other design principles: flexibility and familiarity. We had six older adult users who evaluated the interfaces based on usability principles: ease of use, ease of learning and user friendliness. The results showed that none of the reminders were considered as easy to use thus classified as unfriendly. What we learned from our study was that older adults only considered 'easy-to-use' if the interfaces were perceived simple enough for them and producing simple design requires a hard work and is a time-consuming process.
publisher Association for Computing Machinery
issn
language English
format Conference paper
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